public class CameraTest : MonoBehaviour {
private Camera camera;
// Use this for initialization
void Start () {
camera = Camera.main;
}
// Update is called once per frame
void Update () {
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
//Debug.DrawRay(ray.origin, ray.direction);
//Debug.DrawLine(ray.origin, ray.origin + ray.direction * 100);
RaycastHit hit;
bool isCollider = Physics.Raycast(ray, out hit);
Debug.Log(hit.collider);
}
}
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